Three user interfaces (UIs) go to a pub. The first one orders a drink, then several more. A couple of hours later, it asks for the bill and leaves the pub drunk. The second UI orders a drink, pays f
When technical performance optimizations reach certain limits, psychology and perception management might help us to push the limits further. Waiting can consist of active and passive phases; for th
Time can be analyzed from two different points: objective and psychological. When we talk about time that can be measured with a stopwatch, we’re talking about objective time, or clock time. Objecti
Those of us who consider ourselves developers, including me, are very task-oriented. We like to be guided towards optimal results, and we find ourselves uncomfortable when there is no clear path to