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Joshua Mauldin - How To Give Effective Feedback Remotely

We need more good feedback in our world, and I don’t just mean the type of feedback that celebrates your good work. I’m talking about feedback that is actionable, specific, and kind; feedback that d

workflow , Teamwork , Communication

Joshua Mauldin - Giving Your Product A Soul

After a few years of designing products for clients, I began to feel fatigued. I wondered why. Turns out, I’d been chasing metric after metric. “Increase those page views!” “Help people spend more t

ux , Usability , Product Strategy

Joshua Mauldin - Prototyping iOS And Android Apps With Sketch (With A Freebie!)

After the untimely (and still kind of sad) demise of Fireworks, I found myself looking for other ways to design apps and websites. I also had the desire to produce something more interactive for whe

Techniques , Graphics , Tools , Prototyping , Sketch

Joshua Mauldin - A Better Way To Request App Ratings

No one really wants to be interrupted, much less for something silly while they’re in the middle of doing a billion things. So, why do app ratings follow this pattern? And why don’t developers attem

mobile , ux , Apps , Design , Business

Joshua Mauldin - How To Make An Effective Style Guide With Adobe Fireworks

I started with style guides like any other obsessive-compulsive designer: with the desire to make it simple to maintain and grow a design. Plus, knowing which component to use in a given situation i

Tutorials , Fireworks , Style Guides , Design Systems

Joshua Mauldin - iOS Grid System, A Free Extension For Adobe Fireworks

I’ll come right out and say it. I think the grid is the unsung hero of a good design. It gives structure and lets the design fall perfectly into place on the canvas. With a grid, adapting and buildi

Fireworks , Freebies , extensions , ios