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Svetlin Denkov - How To Prototype IoT Experiences: Configuring The Software (Part 2)

In the first article of this series, we walked through how to put together the hardware board and all of its additional components into a single rig. I also gave you a glimpse of the decision-making

Virtual Reality , Prototyping , User Interaction , ui

Svetlin Denkov - How To Prototype IoT Experiences: Building The Hardware (Part 1)

The world is constantly evolving with frameworks, such as the Internet of Things (IoT) and virtual reality (VR). These and many others are opening opportunities to rethink how we approach prototypin

Virtual Reality , Prototyping , User Interaction , ui

Svetlin Denkov - 12 Factors In Selecting A Mobile Prototyping Tool

Years ago, a kid was trying to fashion a bow by cutting a twig with a knife. Upon seeing this struggle, his grandfather handed him a saw, saying, “Always use the right tool for the job!” As the kid

Graphic Design , mobile , ux , Prototyping

Svetlin Denkov - Creating Clickthrough Prototypes With Blueprint

In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early desi

Interaction Design , Productivity , mobile , Tools , ux , Process

Svetlin Denkov - Building Clickthrough Prototypes To Support Participatory Design

As UX professionals, we often lead design exercises with our stakeholders, including immediate team members and external clients. In these brainstorming sessions, participants identify opportunities

Interaction Design , Productivity , Tools , ux , Process