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08:45 PM · Nov 22 ,2025

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Dmitry Fadeyev - 10 Useful Techniques To Improve Your User Interface Designs

Web design consists, for the most part, of interface design. There are many techniques involved in crafting beautiful and functional interfaces. Here’s my collection of 10 that I think you’ll find u

Interaction Design , Techniques , ux , Interfaces , Usability , Web Design , ui

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Thomas Joos - Beyond The Button: Embracing The Gesture-Driven Interface

As a mobile UI or UX designer, you probably remember the launch of Apple’s first iPhone as if it was yesterday. Among other things, it introduced a completely touchscreen-centered interaction to a i

Interaction Design , ux , Interfaces , Usability

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charles-hannon - Design Patterns: You Already Know How To Use It

In the first television advertisement for the iPad, the narrator intoned, “It’s crazy powerful. It’s magical. You already know how to use it.” This was an astonishing claim. Here was a new, market-d

Interaction Design , ux , Usability , Psychology

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Matt Reamer - The More You Fail, The Greater Your Success: A User-Centered Design Case Study

Jeffrey Zeldman once said, “Usability is like love. You have to care, you have to listen, and you have to be willing to change. You’ll make mistakes along the way, but that’s where growth and forgiv

Interaction Design , ux , Communication , Case Studies

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Joshua Gross - How Usability Testing Drastically Improved My Client’s App

Most designers spend too much time with their designs to be objective about them. The best thing any designer can do is to collect feedback from real users. Testing uncovers pain points and flaws in

Interaction Design , Responsive Design , Clients , ux , Interfaces , Usability

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Chuck Longanecker - Give Your Website Soul With Emotionally Intelligent Interactions

What is it that makes us loyal fans of the websites and apps we love? When we sat down to answer this question for ourselves, we found that the websites and apps we truly love have one thing in comm

Interaction Design , ux , Emotional Design

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Erik Perotti - Interaction Design In The Cloud

Interaction designers create wireframes in tools such as Adobe Illustrator, OmniGraffle and Microsoft Visio. Originally, these wireframes were primitive shapes drawn to represent various UI elements

Interaction Design , Tools , ux

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Nick Babich - How To Design Error States For Mobile Apps

(This is a sponsored article.) To err is human. Errors occur when people engage with user interfaces. Sometimes, they happen because users make mistakes. Sometimes, they happen because an app fails.

Interaction Design , Forms , mobile , Experience Design , Sponsored Content

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Mark Cossey - Why Transitions Are Important

Life and nature are one big transition. The sun slowly rises to mark a new day and then slowly sets to mark the end of the day and the beginning of night. We are created in the womb and from small c

Interaction Design , ux

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Christian Holst - Form-Field Validation: The Errors-Only Approach

Error pages for form-field validation are dreadful. You’ve just filled out 20 form fields, yet you get the same bloated page thrown back in your face because a single field failed to validate. I cl

Interaction Design , Forms , ux , Usability

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Indi Young and Brad Colbow - Mental Model Diagram – Cartoon

We tend to carefully create our HTML and CSS, and meticulously place every pixel to our designs. We plan exactly where our content should be placed on a particular site. Among many other decisions w

Interaction Design , ux

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Karen Kaushansky - Designing With Audio: What Is Sound Good For?

Our world is getting louder. Consider all the beeps and bops from your smartphone that alert you that something is happening, and all the feedback from your appliances when your toast is ready or yo

Interaction Design , ux , Web Audio , Design , ui

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Goran Peuc - Nobody Wants To Use Your Product

Every morning, designers wake up to happily work on their products, be they digital or physical, with an inner belief that people will want to use their products and will have a blast doing so. Per

Interaction Design , ux , Interfaces

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Petter Silfver - The Elements Of Navigation + 6 Design Guidelines

When users look for information, they have a goal and are on a mission. Even before you started to read this article, chances are you did because you either had the implicit goal of checking what’s

Interaction Design , Navigation , ux , Usability , Design

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Senongo Akpem - Converting Our Stories Into Multi-Screen Experiences

Storytelling takes many forms. In the past, stories were told orally, with people telling and retelling myths, fables and even histories. As writing technology became more prevalent, we began to rec

Interaction Design , Storytelling , ux , Interfaces

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Tommy Walker - What Leap Motion And Google Glass Mean For Future User Experience

Editor's note: Please note that this article explores an entirely hypothetical scenario, and these are opinions, some of which you may not agree with. However, the opinions are based on current t

Interaction Design , ux , Usability , Opinion Column

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Cosima Mielke - Better Interface Design: Logins, Menus, Toggles And Other Fancy Modules

CodePen has become the playground for developers. The sandbox where you can build whatever your imagination fancies. Practical things, experimental concepts — it’s a treasure chest, bound to fuel yo

Interaction Design , ux , ui

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Simon Schmid - Smart, Effective Strategies To Design Marketing Campaigns

Ever since I’ve been involved in the Web, I’ve been fascinated by little things that make a big impact. It’s one of the reasons why I started collecting and blogging about these details, which could

Marketing , Interaction Design , ux , Content , Business

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Sorin Pintilie - The Line Of Least Resistance

In chess, the psychological dimension that springs from a dialogue between two brains, two ideas, two strategic conceptions that depend on the personality of each chess player has long been somewhat

Interaction Design , ux , Interfaces , Psychology

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Greg Nudelman - Mobile Auto-Suggest On Steroids: Tap-Ahead Design Pattern

In contrast to desktop Web search, auto-suggest on mobile devices is subject to two additional limitations: typing avoidance and slower bandwidth. The new patent-pending design pattern, Tap-Ahead, u

Interaction Design , Design Patterns , mobile

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Svetlin Denkov - Creating Clickthrough Prototypes With Blueprint

In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early desi

Interaction Design , Productivity , mobile , Tools , ux , Process

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Javier Cuello - How To Think Like An App Designer

There’s more to designing mobile apps than meets the eye. The task requires a deep knowledge of devices, and it often means changing the way we think — even if that means leaving behind much of what

Interaction Design , mobile , Graphics , Apps , User Interaction

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will-hacker - How To Create Responsive Prototypes With Adaptive Views In Axure RP 7

Responsive Web design has vexed people who build prototypes since the techniques came into use several years ago. While responsive design is an extremely elegant way to handle coding for multiple de

Interaction Design , Techniques , ux

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Bill Beard - 5 Ways To Prevent Bad Microcopy

You’ve just created the best user experience ever. You had the idea. You sketched it out. You started to build it. Except you’re already in trouble, because you’ve forgotten something: the copy. Spe

Interaction Design , ux , Copywriting

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